Camera Travel Path
In Game - Basic Functionality along the travel path
In Game - Camera zooming in as it hits the level boundary
In Editor - The red circles represent stop nodes and green represent continue ones
This feature was not initially part of the game design. When we made the shift to use tunnels and have the character follow a path through the level we had to make it so that the player could see all aspects of the level that needed to see such as the rows that are rotated by the player. Our solution was to have the player swipe their finger along the path that they wanted to travel down. This problem was solved using a node system where a node could either be a continue or a stop.