DirectX 11 Cameras

Materials and Shaders

Vertex Data, Meshes, and Textures

BindUniformBuffer( UBO_FRAME_SLOT, m_frameUBO );
BindUniformBuffer( UBO_CAMERA_SLOT, camera.GetUBO() );
BindUniformBuffer( UBO_MODEL_MATRIX_SLOT, m_modelUBO );
BindUniformBuffer( UBO_LIGHT_SLOT, m_lightUBO );
BindUniformBuffer( UBO_MATERIAL_SLOT, m_materialUBO );