DirectX 11 Cameras
Materials and Shaders
Vertex Data, Meshes, and Textures
BindUniformBuffer( UBO_FRAME_SLOT, m_frameUBO ); BindUniformBuffer( UBO_CAMERA_SLOT, camera.GetUBO() ); BindUniformBuffer( UBO_MODEL_MATRIX_SLOT, m_modelUBO ); BindUniformBuffer( UBO_LIGHT_SLOT, m_lightUBO ); BindUniformBuffer( UBO_MATERIAL_SLOT, m_materialUBO );