Millennia
Gameplay Programmer
Team of 21
Developed in Unity 2019
June 2021 - March 2024
Released March 2024
Contributions
Cloud Rendering
Implemented a modern rendering approach for the clouds and fog of war within the game. Added support for dynamic reveal as units moved through the fog.
Minimap
Improved existing minimap implementation to be more performant with increased resolution. Using a custom shader the minimap displays borders, tile types, armies, and view frustum.
Overlay Renderings
Created logic to render overlays on the map for region borders, air attack indicators, and border expansion. Developed a library of shader functionality to easily render multiple data visualization overlays
Performance
Made performance improvements across multiple systems including terrain generation, foliage rendering, and unit movement