Millennia: Ancient Worlds

Contributions

Addressable Asset Loading

Updated our dynamic asset loading system to leverage Unity’s Addresssables to allow for a larger project size. Made this sweeping structural change with no impact to the team’s workflow.

Terrain Type Transitions

Integrated functionality to the existing terrain painting system to visually change the texture for a tile over time. Designed an interface to change the tile and its décor as well as play a particle effect during the transition.

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Millennia: Atomic Ambitions

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Millennia